I created various textures tileable .
I used Zbrush to create heightmap tileable like wood ship, peebles.
I made the base statue modeling and mapping.
Chest Legendary modeling and sclupt by Justin Vaillancourt
https://www.artstation.com/justinvaillancourt
𝘈𝘳𝘵 𝘋𝘪𝘳𝘦𝘤𝘵𝘪𝘰𝘯: 𝙏𝙝𝙞𝙚𝙧𝙧𝙮 𝘿𝙖𝙣𝙨𝙚𝙧𝙚𝙖𝙪
𝘓𝘦𝘢𝘥 𝘛𝘦𝘹𝘵𝘶𝘳𝘦 𝘛𝘦𝘢𝘮: 𝘿𝙞𝙢𝙞𝙩𝙧𝙞 𝘼𝙡𝙚𝙭𝙞𝙨
𝘓𝘦𝘢𝘥 𝘗𝘳𝘰𝘱𝘴 𝘈𝘳𝘵𝘪𝘴𝘵: 𝘼𝙣𝙩𝙤𝙞𝙣𝙚 𝘽𝙖𝙧𝙗𝙤𝙩
𝘓𝘦𝘢𝘥 𝘈𝘳𝘤𝘩𝘪𝘵𝘦𝘤𝘵𝘶𝘳𝘦 𝘛𝘦𝘢𝘮: 𝘿𝙤𝙢𝙞𝙣𝙞𝙘 𝙂𝙡𝙖𝙙𝙪-𝘿𝙚𝙨𝙥𝙖𝙩𝙞𝙨
𝘛𝘦𝘹𝘵𝘶𝘳𝘦 𝘛𝘦𝘢𝘮 :
𝙑𝙞𝙣𝙘𝙚𝙣𝙩 𝘿𝙚𝙧𝙤𝙯𝙞𝙚𝙧
𝙊𝙡𝙞𝙫𝙞𝙚𝙧 𝙏𝙧𝙚𝙝𝙚𝙩
Thibaut Reimel
𝙎𝙫𝙞𝙩𝙡𝙖𝙣𝙖 𝙆𝙤𝙫𝙖𝙡𝙘𝙝𝙪𝙠
𝙋𝙖𝙗𝙡𝙤 𝘽𝙡𝙖𝙣𝙚𝙨
𝙀𝙡𝙞𝙚 𝙋𝙖𝙦𝙪𝙞𝙚𝙩
𝙈𝙖𝙠𝙨𝙞𝙢 𝙆𝙪𝙩𝙨𝙚𝙣𝙠𝙤
𝙍𝙚𝙜𝙞𝙣𝙖𝙡𝙙 𝙋𝙞𝙚𝙧𝙧𝙚
𝙐𝘽𝙄𝙎𝙊𝙁𝙏™ & 𝘾𝙤𝙥𝙮𝙧𝙞𝙜𝙝𝙩 ©𝙐𝙗𝙞𝙨𝙤𝙛𝙩 𝙀𝙣𝙩𝙚𝙧𝙩𝙖𝙞𝙣𝙢𝙚𝙣𝙩. 𝘼𝙡𝙡 𝙍𝙞𝙜𝙝𝙩𝙨 𝙍𝙚𝙨𝙚𝙧𝙫𝙚𝙙