MUREX
I sculpted variations of Murex and Created multimeshes and I used in NanoMesh in Zbrush to create my Heightmap, AO and Curvatures Map.
I was able to create my texture in Substance Painter.
PATCHWORK and SAILS
I sculpted my Heightmap in Zbrush, I created my texture un substance Painter and I can change the colors in the shader.
MOZAIC
Vincent Dérozier was first pass in Substance Designer and I maked a different partern to created my heightmap and I made my texture in substance Painter.